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November 29, 2005

Jack in the Box

Yeah, busy packing up today.

Posted by samwebster at 04:28 PM | Comments (0)

November 28, 2005

Goodbye, train

Wow - today might be the last time I commute to work by train. We're supposed to move house on Friday, & for the rest of the week I'll either be at home packing or driving between Cardiff & Swansea transporting things.

It feels a little strange to think about losing a defining part of my daily routine of the past 20 months. I won't be sad to not have to take this train ride to get to work - my train was cancelled this morning.

Posted by samwebster at 04:58 PM | Comments (0)

November 25, 2005

Jack's Snowman

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Posted by samwebster at 02:07 PM | Comments (0)

Snow!

Posted by samwebster at 08:22 AM | Comments (0)

November 24, 2005

SAND - Motion Capture

Real-time animation from motion capture. I want one! It would be great in the Anatomy Lab.

Posted by samwebster at 03:19 PM | Comments (0)

Swansea University Best For Student Experience

Wow - The University of Wales Swansea (my university) has just been voted top for student experience in the Times Higher Education Supplement. I think that's 1st place out of 170 institutions. Blimey, those students just love it here.

Posted by samwebster at 01:42 PM | Comments (0)

SAND Day 3

Ha. At the science animation day yesterday the Taliesin auditorium had only a few dozen people for the later presentations. Today, a guy from EA Games is talking & I can barely get a seat.

EA are moving toward the next generation of gaming by pulling in animators from Disney & ILM. Eamon Butler, a new EA recruit from Disney gave a presentation about animation methods, giving insights into the development of Disney's next animation film, Chicken Little.

Codemasters are looking in a similar direction & hiring animators, so I guess their next project is to be a character driven first person shooter. They're really focusing in on facial expressions & methods of animating them in real time, but they're also applying these techniques to whole body animation.

Havok are developing some amazing fracture physics. Meaning? Next-gen games will see truly destructible buildings, and more realistic destruction of large objects. This stuff looks ace. The demo they used showed a tank destroying the bases of skyscrapers, causing the buildings to come tumbling down, fractures spreading as corners & edges crash to the floor. Fun physics.

Unfortunately the Havok guys couldn't get some of their videos in their presentation to work. So don't feel bad if it happens to you. What they did show - characters fluidly walking up stairs, placing a hand on a bannister, eyes following objects or your camera - were very involving & impressive.

The character's physical reactions to being hit by an object were also markedly improved on anything available today. Demos of this improved ragdoll physics had the audience giving the types of oohs & aahs associated with skateboard crash videos, especially when the character threw itself down some stairs and over walls, & picked itself up again. Its interactions with its virtual world & objects appeared very real & accurate. Very cool.


Posted by samwebster at 11:55 AM | Comments (0)

Menopause + Technology = Pain

I propose that women of that mid-life age and beyond shouldn't be allowed near computer-based machines until properly trained. It's far quicker for them & everyone around them if they go and speak to a real person. Yes, really. We should put notices up or something.

As usual this morning I arrived at the train station with 10 minutes to spare, to buy a ticket & get to the platform. There was a huge queue for the manned ticket booths (mostly full of people just about to miss the 8.55 to London), so, as a 30-something educated white male nerd, I stepped into the very short queue for the automated ticket machine. Now, this is quite a good piece of kit. It is touchscreen operated, is nice & clear, gives shortcuts to entering common local routes (like Swansea) & takes plastic. OK, you have to be carefull to accurately press the screen, but each pressed button lights orange to confirm. Very straight forward.

So I stood, watching time slip away as two post-menopausal ladies stood poking & prodding the ticket machine to shrill cries in home counties accents of, "This is absolutely ridiciculous!", & "I've been trying to get this to work for 25 minutes!", etc. Lord only knows how long the poor lad in front of me had been stuck there for. I was just thinking of chainsaws & bloodbaths. Its a good job that you can't get handy bag-sized petrol models.

So after telling us repeatedly, "It won't work", they sidled on to get their tickets from a real-live train-ticket sales person (of which there are many at Cardiff Central), trying to jump the queue & annoy even more people. Impressive. Cue more cries of "This is absolutely ridiciculous!" & "Ooh, my poor oestrogen". OK, probably not that last one.

Could I have helped them? Yes, I could have helped them by saying, "Go and talk to that nice man over there in the local rail company's uniform, I've got a train to catch".

Needless to say, the lad in front of me & I bought our tickets in about 45 seconds each. I still had to run for my train, & I hate that.

Posted by samwebster at 08:15 AM | Comments (0)

November 23, 2005

SAND

Today's part of the SAND conference (Swansea Animation Days) was concerned with animation & science, & mostly 3D animation.

Hey, look how we can use Doom for some serious training applications! In fact these days the Farcry, Half-Life 2 & Unreal engines are used, with Farcry's world modeller being the simplest to work with.

An important point noted was a warning for us to avoid at all costs a rerun of the Virtual Reality promises of the 80's. We don't need expensive (」100,000s), cumbersome kit to acheive our aims. Just look at how some people play 1st person shooters, weaving their heads, ducking & peering around corners. They're immersed in the game.

Another point was how the controllers for military kit have become rather similar to controllers of consoles like the Xbox & Playstation. Kids entering the armed forces are used to that style, I guess.

So how can I get to play Doom all day & call it work? Where does this fit into MB medical training? I'll have to work on that.

Posted by samwebster at 09:51 PM | Comments (0)

November 22, 2005

Cracked

Oh, the joys of water cooling your PC. I've developed a crack in the GPU cooler, slowly leaking coolant & sealant. Arse.

Posted by samwebster at 06:43 PM | Comments (0)

November 20, 2005

Shopping for Carpets

Posted by samwebster at 03:04 PM | Comments (0)

November 19, 2005

November 18, 2005

SAND 2005

Next week Swansea University will host the 6th Swansea Animation Day - which is now actually a week long conference rather than a day. I've been chatting to the School of Digital Media at the Swansea Institute (SIHE) about developing projects based in anatomy for their students. The quality of work that some of their graduates put out is stunning, and it would be fun and useful to incorporate some of their thinking and their skills into teaching medicine.

So next week I'll try to go to the SAND Science day for work, and to the SAND Games & Commercial day for my own interest, and find out about some of the trends in game development. EA will be there (the makers of Battlefield 2 - my current game of choice although my scoring doesn't really reflect that!), as will the Havok guys (the physics engine used in HalfLife 2), Blitz and Codemasters. It should be impressive. It's a shame I won't be able to make any of the evening anime screenings.

Name and Online Status
Score, Kills, Deaths, and Time
All Awards (minus stars and purple heart)

Posted by samwebster at 01:17 PM | Comments (0)

November 16, 2005

Rendered

2005-11-16-New_house.jpg

We went to see how the new house was coming along today & sort out flooring and so on. It's looking pretty good.

Posted by samwebster at 03:38 PM | Comments (0)

November 15, 2005

Swansea Autumn Sunset

What I couldn't snap was the large, orange full moon in the east - it'd look crappy without a big long lense. I wish my Nikon could go with me everywhere. This quick pic by no means captures the scene. It merely suggests it.

Posted by samwebster at 04:33 PM | Comments (0)

November 13, 2005

Rain and Sun

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2005-11-12-Thomas.JPG

Posted by samwebster at 10:26 AM | Comments (0)

November 11, 2005

Wet wet wet

Here's a good reason for working from home, especially if you cycle to work. Rain isn't captured by cameras very well. This image suggests a huge downpour (& my gutters overflowing).

Posted by samwebster at 02:25 PM | Comments (0)

November 10, 2005

E-Mail Time Capsule

Would you like a time capsule to send to yourself in the future? You could dig a hole in the ground, or you could send yourself an email.

Forbes and Sprint are doing just that. They're taking your emails, sitting on them for up to 20 years, and then sending them to the email address you've specified (so you'd better make sure it's an address you'll still have). Will it work? For most probably not, but for some, maybe. You have until the end of November to take them up on this daft idea.

Here's the link.

Posted by samwebster at 11:05 AM | Comments (0)

November 09, 2005

I Want It That Way

Chinese alternative I Want It That Way video

If you haven't seen Google Videos yet, this probably isn't the ideal introduction. I found it funny, though. It is pointless without sound, but it is clean. (Thanks to Mundow for the link).

Posted by samwebster at 11:27 AM | Comments (0)

November 08, 2005

Sore Head

Why, on a day I have an all day headache, do I spend the afternoon squinting down a dissecting microscope? Both situations are rare, so why both today? Uuuug.

Posted by samwebster at 04:28 PM | Comments (0)

November 07, 2005

Lapse

I spent this morning teaching the anatomy of the female breast to medical students. We teach them in small groups that rotate from teacher to teacher, so I repeated my "lesson" 4 times.

Why then, in 2 of those sessions did the word "intercostal" vanish from my brain? No, I wasn't distracted.

It's a perfectly normal and common anatomical term (meaning "between the ribs"). I used it in 2 sessions quite happily. So where did it go for the other 2? As hard as I might try, I just couldn't recall it. Oh well. I leave the neuroscience to Prof. O'Brien.

Posted by samwebster at 04:19 PM | Comments (1)

November 05, 2005

Bonfire Night

I've added a few photos from bonfire night in Cheltenham to the photos page. A top night as usual - one of Dad's 'special' fireworks cracked the slab it was sat on into four pieces. Now that was a bang!

Posted by samwebster at 10:57 PM | Comments (0)

November 04, 2005

Hauntingly Relaxed

halloween05_danescourt_svw_27.jpg

Posted by samwebster at 10:55 PM | Comments (0)

Sold

Posted by samwebster at 01:57 PM | Comments (0)

November 01, 2005

No Photoshop in Cardiff

How bizarre is this?

I'm having problems with Photoshop on my Mac. It now refuses to open or create new files. Pain in the arse, because I need it for all sorts of tasks. Crawling through the Adobe support pages I find this:

Adobe applications don't start when the time zone for the computer isn't set or is set to Cardiff (Mac OS X v10.3)

So Adobe Photoshop shouldn't work if you live in Cardiff? Now that's just plain wierd. This shoudn't affect me, as I'm using Mac OS X v 10.4, but the clocks have just gone back to GMT so maybe I should try it...

Yep, after setting my timezone to London and rebooting, Photoshop works fine again. I've been bashing at this for 3 days now. I'd love to hear an explanation for this.

Posted by samwebster at 12:55 PM | Comments (0)

Pumpkin '05

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Posted by samwebster at 12:32 PM | Comments (0)