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November 23, 2005
SAND
Today's part of the SAND conference (Swansea Animation Days) was concerned with animation & science, & mostly 3D animation.
Hey, look how we can use Doom for some serious training applications! In fact these days the Farcry, Half-Life 2 & Unreal engines are used, with Farcry's world modeller being the simplest to work with.
An important point noted was a warning for us to avoid at all costs a rerun of the Virtual Reality promises of the 80's. We don't need expensive (」100,000s), cumbersome kit to acheive our aims. Just look at how some people play 1st person shooters, weaving their heads, ducking & peering around corners. They're immersed in the game.
Another point was how the controllers for military kit have become rather similar to controllers of consoles like the Xbox & Playstation. Kids entering the armed forces are used to that style, I guess.
So how can I get to play Doom all day & call it work? Where does this fit into MB medical training? I'll have to work on that.
Posted by samwebster at November 23, 2005 09:51 PM